Part 4: Exploring the First Floor
Music: Rainy Night
As stated before, we're going from top to bottom.
I'm waiting for a package.







What problems?




(??? Really? What Happened? ???)


What won't you talk about?










My room grants wishes?






Gotta love how Kyle looks so smug here.







What was the trouble?






Translation: do anything suspicious or caught investigating by Dunning and it's game over.
Music: Hangover Blues



And now we're back to the map. Walk a few steps and the door will open


(As I walk away from the front desk, I hear a voice behind me...)



New Music: Slow Steps





Glad somebody bought the story.







And now they finish talking

Naturally, we should talk to her!



Well that didn't go so well...

Maybe talking to Dunning will go better?
Music: Hangover Blues


Fine, we'll go somewhere else. But before that...
New Music: So Noted

Let's take a look at the menu! The time is the in-game time, as shown in the beginning of the last update. All of the options are self explanatory. Let's look at items first.




The pager and suitcase key has been there from the beginning of the game. Next up, characters!




The ??? only has the old lady's sprite so not worth looking at. Poor Rachel though, not having a last name.





The brochure Dunning gave us also has an incomplete map. Those greyed out areas are staff-only.
Now that that's done, let's visit the lobby.
Music: Monochrome (Map)
Music: Straight Chaser (Examination)

The rest of this update are all flavor text, so if you don't care about that you can skip the rest.
The music changes everytime you went to examination screen and the map so I'll just lump the music together.

Let's check the chairs first. They can't even bother to provide a sofa...



Left chair There are a couple of chairs in the corner of the room.
Right chair Looks like someone picked these up at a garage sale. ...Or from the dump.
Table There's a simple wooden table in front of the chairs.

Let's look at that vending machine with that AMAZING graphics.


Vending machine A vending machine. The bachelor's best friend.

StickerThere's a sticker on the side of the vending machine.


Note "get change at the front desk." -Join the Hunt!- Find the seven lucky numbers hidden in this hotel. Calculate the sum of the numbers, then input it into the machine for a prize! Get lucky for just 25 cents!
So now we know what the stickers mean. We can't actually use the machine yet since we don't have any coins. The numbers are randomly generated every playthrough so you have to actually get all 7 every time. We'll just note it and move on.




Lamp I had a lamp just like this. It's worth about a buck-fifty. New.
Cabinet Looks like the cabinet I owned when I still lived in the city.



Nothing interesting about the doors. You can examine the card, the knob, and knock the door but nothing will happen. I just put it so you guys know what the doors look like.
And that's all in the lobby. We'll move on to the central hallway now.



The door to the restaurant is locked, obviously. We're still being railroaded.


Sign It's a neon sign advertising the hotel restaurant.

Zoomed-in sign Moonlight Grill. Not a half-bad name.
Chalkboard There's a chalkboard near the restaurant entrance.

Zoomed-in chalkboard There's a message on the board. Moonlight Grill In preparation. Open at 6:00
Chalk There's some chalk lying at the bottom of the board.

Zoomed-in chalk It's some chalk.



Leftmost frame It's a framed line of poetry. ...It doesn't even rhyme.
Painting There's a still life painting on the wall.

Zoomed-in painting It's a painting of a couple of apples and a bottle of wine. Cute.

Sticker There's a sticker next to the frame.

Plant There's a decorative plant in the corner of the hall. Must be hiding a stain.

Fine. I suck at drawing, OK?
Anyway, as we go north...

How can you not see the stairs? It's literally right there! But I can't help but feel that we're missing something...

There we go. Now let's just go upstairs...


And we'll talk to that kid next time!